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1. Improving the Ingame Map - in Player Features and Ideas Discussion [original thread]
We all use the in-game map but at times it can be a frustrating tool to use. After using some of the out of game maps and reading about maps in other games I have come to believe that the one we use in Eve could be improved in a few key areas. The...
- by Ash Katara - at 2014.04.02 05:29:00
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2. Improving Charge Type Visibility - in Player Features and Ideas Discussion [original thread]
Currently there is little variation in the visual differences between charge types within some charge groups, while other charge groups enjoy great visual differences between charge types. It would be helpful if the visual difference between cha...
- by Ash Katara - at 2014.04.02 05:22:00
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3. Wreck & Can Abandanment Change - in Player Features and Ideas Discussion [original thread]
The current mechanic with cans and wrecks is that ownership is retained until either they are harvested or they expire and are removed from the game. There is a penalty for looting a can or wreck owned by another player, but there is no penalty fo...
- by Ash Katara - at 2013.07.27 16:01:00
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4. How to get carebears to pvp - in Player Features and Ideas Discussion [original thread]
I am likely, by your definition a Carebear. I have played EVE off and on since beta and spent almost all of my time in High-Sec space aside from a some time back in 2003-2004 with my other characters first corp. At that time the average server pop...
- by Ash Katara - at 2013.07.22 05:33:00
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5. The next evolution of ships. - in Player Features and Ideas Discussion [original thread]
Silivar Karkun wrote: it is not a bad idea, the problem is the implementation. adding another tech lvl isnt a solution, as giving subsystems to T2 and T1 ships is another bad approach, players have to stick to the predefined hulls and their p...
- by Ash Katara - at 2013.07.22 04:13:00
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6. Tumour Engines - in Player Features and Ideas Discussion [original thread]
I prefer ship designs which are mostly symmetrical in design for several reasons. Primarily because from a physics point of view, asymmetry in a moving structure is just way harder to balance. In space, where EVE takes place, we have no resistance...
- by Ash Katara - at 2013.07.22 03:37:00
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7. IGPX(Immortal Grand Prix)Space Race - in Player Features and Ideas Discussion [original thread]
Space racing is not a new thing to EVE. The problem with it currently is the whole warp to 0km thing. Before that there was 12km of space to cover every jump, which provided room for external interaction, PvP and other interesting things. Also rou...
- by Ash Katara - at 2013.07.20 21:34:00
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8. drones are a weapon system - in Player Features and Ideas Discussion [original thread]
Not to throw more fuel on this fire but unlike all other weapon systems you can not reload more drones in to your drone bay when they do get blown up like you can reload every other weapon system. So they are much more finite. Imagine not being ab...
- by Ash Katara - at 2013.07.20 21:26:00
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9. E-war still OP - in Player Features and Ideas Discussion [original thread]
I have said it before and I will say it again here as there are lots of threads about this subject. Effect Stacking is just bad and nearly impossible to balance properly, effects should stack for redundancy and the strongest effect should be th...
- by Ash Katara - at 2013.07.20 21:04:00
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10. The next evolution of ships. - in Player Features and Ideas Discussion [original thread]
So the general consensus is that this is a bad idea. I can see where you are coming from. My concern as a casual player is that the current trend with regards to ships and roles in this game is towards a highly specialized model. Each individual ...
- by Ash Katara - at 2013.07.20 19:58:00
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11. The next evolution of ships. - in Player Features and Ideas Discussion [original thread]
[TL;DR] T4 ships would be similar SCs in that they are modular, but with several major differences. Each ship size would have several different hull designs, each size would come in three different ship classes. Role options would be based on subs...
- by Ash Katara - at 2013.07.20 18:53:00
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12. Q-Ships - in Player Features and Ideas Discussion [original thread]
I like the idea of being able to surprise other players but given the current way in which ships are designed in EVE this would not work, as was said earlier (Right Click > Show Info) would show the wolf in sheep's clothing to be a wolf. The on...
- by Ash Katara - at 2013.07.20 16:50:00
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13. add fleet command - align fleet - in Player Features and Ideas Discussion [original thread]
I agree this would be of benefit to FCs, we have Fleet Warp and this fits in nicely with that feature.
- by Ash Katara - at 2013.07.20 16:29:00
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14. Jumping through gates - in Player Features and Ideas Discussion [original thread]
The new jump effect is just a visual effect which plays while your ships is being removed from the current world space and loaded in to the next world space. The length of time is unchanged from before and is variable based on whether or not you a...
- by Ash Katara - at 2013.07.20 16:24:00
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15. It is time. Remove all EW drones completely. - in Player Features and Ideas Discussion [original thread]
EWAR drones are not the real issue, they just currently exploit the underlying issues in the current EWAR model. There are several issues with EWAR in general that need to be addressed and it all comes down to a few simple truths. Those simple tru...
- by Ash Katara - at 2013.07.20 16:08:00
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16. Collision detection - Does it have to be this bad? - in EVE General Discussion [original thread]
Another aspect of this is that while we are unable to fly through other ships or objects, we have absolutely no issues shooting threw them. This also seems add to me. If they ever re-visit collision detection, hit-boxed it would be nice to also di...
- by Ash Katara - at 2013.07.13 18:55:00
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17. Possibly the best Freelance corp in Eve? - in Alliance and Corporation Recruitment Center [original thread]
I am currently between Corps and looking for my next adventure. I will look you up in game when I log in tonight.
- by Ash Katara - at 2013.07.13 18:35:00
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18. Stasis Web Scaling - in Player Features and Ideas Discussion [original thread]
I see this issue as two separate issues. First we use multiple Webs to counter ships using Over-scaled MWDs or other very fast ships. Second Webs were nerfed as stacking was overpowered. The solution is also two fold. First, modules across the b...
- by Ash Katara - at 2013.07.13 16:32:00
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19. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Show the reason why Kill Rights were acquired in the Kill Rights page. Keywords: Kill Rights
- by Ash Katara - at 2013.07.13 16:22:00
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20. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Change the Bounty system to be a process for transferring Kill Rights via a Contract. Keywords: PvP, Bounty, Kill Rights, Contracts
- by Ash Katara - at 2013.07.13 16:21:00
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